Video Games Reviews


24/03/07

Call of Juarez

Graphic arts in a game are executed at proper level. Model of people and buildings look at oneself fine, but here effects are not caused by admirations, - at first they simply are not enough, and those that are not too natural. The vast prairies of Wild the West are opened before a player not often, - here already the designers of levels endeavoured to furnish us narrow corridors from houses, caves, mines and canyons. But when possibility to break forth on freedom appears, at once becomes clear what does not have this game.. Exactly freedoms..

24/03/07

Half-Life 2: Episode One

Players were struck down the autumn of 2004 outright Half-Life 2, unprecedented on the beauty and by an atmosfernosti game which surprised all a high-quality physical model and unsurpassed saundtrekom. So, briefly, our the task – to find out whether Valve not rasteryala for one and a half years the works and whether it will be able poradovat' us by something new in Episode One. New history begins wherein a with a plot line is closed already the not once passed original. The top of citadel, explosive wave, called to punish impertinent insurgents, stopped beating expectant. Time to nobody stopped with incomprehensible appearance, and the faithful allies of vartigonty once again come for help Aliksu and Gordon. Awakening at the foot of tumbledown citadel, Frimen knows that the unique method to postpone an explosion and give all of needing time on evacuation - to get down in its bowels of the earth and halt the process of self-destruction. If it not to do, the first city freed on Earth will be effaced from its person together by his habitants.

24/03/07

First Battalion

As you could already notice, First Battalion behaves to the dying out genre of tank arcades, dying out naturally, after the lack of need. One of reasons, to on which arcade used popularity from desyatok-drugoy years back there was general propensity of games to simplicity. Indeed, the of that time stage of playing and technical evolution in all played in the favour of development of genre. But time went, technical progress did not have stood in place, enabling developing genres to whip off the shackles of simplicity and offer to the player more various and aesthetically beautiful geympley. Gradually forcing out arcades from a market, competitors left them only office the personal COMPUTER and dusty cantilevers. In fact, First Battalion is an attempt to bring back to life the forgotten genre. It was succeeded or not, a few next indentions will tell.

24/03/07

El Matador

On the whole, a game turned out no, and more precisely simply boring. There is nothing in it, what would compel a player to tremble before a monitor from gladness of achievement of purpose, or even simply executed the task of modern games - entertained. Also we will not see in El Matador’е dynamic perestrelok with a sly opponent, will not see picture jumps and falling. We are waited only by the boring passing of ten of lokatsiy with firing not enrapturing and by a subject bringing sleep on. A game can be advised only to the khardkornym players, to wildly adoring genre of TPS. Advise all of other to hold back from this product, and pay a regard to more standings games. Blessing before long them must appear sufficiently.

24/03/07

Gothic 3

A present year was given out unusually productive on valuable role games: TES IV Oblivion, Neverwinter Nights 2 and finally Gothic 3 - as though and there was not a last year's calm. But will look attentively at the names. Unlike the junior relatives with prefix of action (Titan Quest, Dark Messiah of M&M) among them there is not a single fresh name. Do publishers go a very long ago well-trodden road under the name "sikvely", and who will look after about beginnings commands? Way of series of Gothic, in general, and to our markets in particular it is never impossible it was to name lights is plenty of various bagov, extraordinary delays at localization on Russian and even on English languages did not add the game of attractiveness. And if on right business of fight with bagami JoWooD satisfied ambiguous results, on part of delays success is obvious – the English version did not compel itself long to wait, and Russian and quite appeared after one and a half months of expectation.

23/03/07

Final Fantasy 10

Final Fantasy X - indescribably beautiful game. I am sure that you expected it, but however much I will repeat it. Be this 2D, 3D, realtime or prerenderennye rollers - a game in any case will be beautiful; beautiful so that it is not added description. The design of game very reminds eighth part, that not surprising, in fact Tetsuya Nomura worked above a design, which was responsible for the design of heroes in Final Fantasy 8. On this account between the heroes of Final Fantasy VIII and Final Fantasy X it is possible to conduct some analogies: here Yuna - well simply outpoured Rinoa, and Tidus is alike and on Squalla and on Zella at once. Unlike eighth part of Final Fantasy X far brighter. you will remember, Final Fantasy VIII only to beginning of the third disk fully delivered from a grayness and gloominess of background, and Final Fantasy X looks brightly and eye-catching already from the beginning.

23/03/07

Dynasty Warriors 3

But as an idea is good was! In Kessen 2 it is possible it was a protagonist to throw about to the left and to the right hostile soldiers, but they perished from one blow and could not answer.. It is like impossible it was and to attack hostile commanders you. Simply environment, in no way privnosyaschiy the elements of hit in a strategic game. But that if . if to enable to fight truly? If to take those models, add every interesting receptions and string victory on murder personally by you hostile commander, but not on the difficult operating under getting up of moral spirit of soldiers? At the same time it is possible to save a serious subject, and to enable to manage the most different heroes – and bad, and good, by both warriors and magicians. Imagine how you sweep over on the field, reserving ten of dead bodies of enemies. A sort of State of Emergency, but without every flame-throwers and autorifles. Class!